Spiral Rift Cannon

Description
The Spiral Rift Cannon is a 4th generation and final modification to the Ultimate Indra's Arrow main weapon. It is the sixth modification to the main cannon since the original Indra's Arrow. It is a hybrid weapon between the UIA Singularity Cannon, which would create a temporary black hole, which would suck in anyone or anything within the immediate area, chew it up in intense gravitational conditions, and spit it out, and the Kaldor & Co. Warp Banishment Beam, which would banish the target to a parallel dimension, where they would never be seen or heard from again unless the Kaldr & Co. flagship would bring them back. The new Spiral Rift Cannon fires a beam that uses selective quantum tunneling to hit only its target and nothing else. On contact, a wormhole with intense gravitational pull will draw anything nearby in and will banish them to a distant universe where the physical properties of the realm differ entirely, tearing apart anything sucked in to the rift on the sub-atomic level, and then spitting it back into reality as a highly radioactive plasma dust.

Firing Cycle
Old Base Damage: 10,000

(Because of damage caps)

New Base damage: 100,000

Curved to new average damage from within this post.

How it works
Every time the SRC fires, there is a change that it will be a critical. The critical hit chance drops for every time the cannon fires, but the power of the critical hit increases as well. The trailing cooldown indicates how many cycles the UIA must wait to re-fire. In the instance of a Stage V Critical Hit, the UIA overloads on power and suffers a core meltdown. This will cripple it for 10 cycles until any core mechanisms that were damaged can be repaired. The shields will remain fully operational if the UIA is near any of the Ground Charging Stations.