Akron

Akron. Harbinger of Doom
Akron is the tenth boss of ETG. And the first OP Battle Boss. He is extremely powerful, and possesses many instant-death attacks.

Description
Akron comes loaded with a very hefty amount of HP. 50000!

He also started the fight buffed with Op Monster Immunities and an ability unique only to him. Elemental Change, which allows akron to change his element at will.

Akron is able to change forms at will. His second form is MUCH more powerful then his first, but he cannot change his elements in that form, leaving him either vulnerable, or completely safeguarded.

Akron also comes with two sets of minions for each form! His Rune Claws are the minions of his first form, able to inflict elementally-empowered attacks based on akron's element, and capable of healing themselves AND akron. They start the fight with Artificial Immunities.

His second form comes with an Evil Worm and Evil Tail. The worm has more HP then the tail, but is less dangerous. The evil tail is capable of a lethal insta-kill attack.

Health
50000 HP

Buffs
Op Monster Immunities

(Resist's most de-buffs. Immune to instant kills, takes no damage from instant kill moves, and resists 25% of all damage by default)

Elements
Fire ''Heals if attacked by fire-element attacks. Weakness to Water Attacks.''

Water ''Heals if attacked by water-element attacks. Weakness to Ice Attacks.''

Earth ''Heals if attacked by Earth-Element attacks. Weakness to Wind Attacks.''

Holy ''Heals if attacked by Holy-Element attacks. Weakness to Dark Attacks.''

Dark ''Heals if attacked by Dark-Element attacks. Weakness to Holy Attacks.''

Ice ''Heals if attacked by Ice-Element attacks. Weakness to Fire Attacks.''

Wind ''Heals if attacked by Wind-Element attacks. Weakness to Earth Attacks.''

Phase 1
Thermal Blitz

(Launches several thermal lasers from his eyes, with the potential to hit all enemies, and inflict the On-Fire! Debuff)

Ice-Shard Collapse

(Drops ice spikes onto a select group of enemies, dealing heavy damage with the chance to freeze them solid)

Electric Horns

(Zaps all enemies with electricity via his horns. Has a chance to stun)

Shadow Breath

(Ejects a low-damage breath of shadows that remove all enemy buffs)

Phase 2
Dark Vomit

(Vomits black goop over all enemies. It functions like Shadow Breath, but with the added feature of debuffing the enemy as well)

Cannon Unleash

(Several cannons emerge from his jaws, 3 accurate, but weak shots are fired, followed by one in-accurate, but lethal shot)

Shroud of Nightmares

(Shrouds the arena in nightmares, de-buffing all enemies, with a chance to inflict Fear de-buff as well)

Dark Matter Absorb

(Absorbs dark matter through his jaws to prepare his ultimate attack)

Dark Pulsar

(Launches a pulsar from the darkest depths of his maw, instantly killing any player who is not protected, and instantly killing any player who is protecting another player. Bypasses all attempts to block or deflect the attack)